Safety Spotters

Brand Guidelines

The canonical reference for everything that carries the Safety Spotters name: books, the game, the website, teacher materials and marketing. If a decision about the brand is not in here, it has not been made yet.

Confirmed brand A Verity AI imprint Updated July 2026

01 Positioning

What Safety Spotters is

Safety Spotters bridges the gap between complex computer science and childhood curiosity. It is an interactive safety education programme of books and detective games for primary school pupils in the United Kingdom, published under the Verity AI banner.

Safety Spotters teaches primary school pupils how to think critically about artificial intelligence through interactive detective stories set in the town of Kettlebridge.
For pupils

An exciting mystery game

Children step into the shoes of an investigator, helping Maya solve puzzles and protect her neighbours from digital mishaps. It should always feel like play first.

For headteachers and educators

A trustworthy classroom resource

A classroom-ready programme aligned to the UK national curriculum, with clear lesson pathways that address digital literacy requirements without adding to teacher workloads.

02 Name

Why "Safety Spotters"

Safety

The goal. The programme does not teach technical coding skills; it protects personal safety, privacy and truth in an online world.

Spotters

The method. A spotter is vigilant, curious and helpful. Instead of receiving a list of restrictions, pupils learn to spot clues, errors and hazards for themselves.

03 Taglines

The lines we use

"Spot the clues, stay safe online."

  • DescriptorFree online safety resources for ages 5 to 14.
  • Alternate"Help Maya solve the mysteries of Kettlebridge."
  • Alternate"Become an internet detective."
  • Alternate"Smart thinking for young spotters."

05 Colour

The Kettlebridge palette

Warm, natural tones that feel welcoming to children, combined with deep, professional tones that appeal to educators. Click any swatch to copy its hex code.

06 Typography

Accessible with personality

Display: Quicksand Bold

That Sounds Like Nan

AaBbCcDdEeFfGgHhIiJjKkLlMm 0123456789

Book titles, chapter headings and game titles. Rounded, friendly terminals that feel human and accessible to young readers. Bold only; never use light weights.

Body: Atkinson Hyperlegible

Maya opened her notebook and wrote down the first clue. Something about the painting was not quite right, and she was going to find out what.

AaBbCcDdEeFfGgHhIiJjKkLlMm 0123456789

Story text, instructions, teacher guides and puzzle descriptions. Developed by the Braille Institute for high readability across varying learning needs and visual abilities. Regular for standard text, Bold for emphasis and key terms.

07 Voice and tone

Playground energy, textbook trust

Our voice balances the excitement of a playground game with the authority of a school textbook. British English across all materials, always.

Speaking to children

Warm, encouraging, curious

We address the child as a peer and a fellow investigator. We never patronise, and we never scold a pupil for making a mistake. A wrong turn is just another clue.

Speaking to teachers

Professional, clear, practical

We talk directly about educational benefits and classroom management. No marketing hype, no jargon, no wasted words.

Active investigation

We teach through inquiry. Pupils solve puzzles, read maps and examine visual clues rather than memorising passive lists of instructions.

Local grounding

Every story takes place in Kettlebridge. A recognisable, friendly British town makes abstract digital concepts feel concrete and relevant to daily life.

Curricular integration

Materials are designed to align directly to the UK national computing and PSHE curriculum frameworks.

Practical action

Every mystery ends with concrete steps pupils can take in their own lives when they meet an online safety issue.

08 Rules

Do and do not

Do
  • Use British English spellings across all materials: colour, behaviour, programme, visualising.
  • Say books and games are "aligned to" the UK curriculum.
  • Introduce Maya as a clever, inquisitive nine-year-old detective who relies on observation and logic.
  • Use figures for numbers above ten: 12 puzzles, 15 characters, 20 pages.
  • Spell out numbers ten and under in body text: five clues, three chapters, eight houses.
Do not
  • Use smart quotes or typographic dashes in digital or print layouts. Straight quotes and standard hyphens only.
  • Use words like "leverage", "utilise", "robust", "seamless", "unlock" or "supercharge".
  • Claim Safety Spotters is "approved by" or "endorsed by" the Department for Education or any government agency.
  • Portray the online world as a frightening wasteland. Keep the focus on positive safety skills.
  • Show Maya with high-tech, futuristic gadgets. She uses a classic magnifying glass and a notebook.

09 Imagery

Classic, warm, hand-drawn at heart

Maya

A diverse nine-year-old girl with a bright, curious expression. Yellow raincoat, sensible shoes, classic magnifying glass. Always in active poses: examining footprints, holding up a clue, pointing to a sign. Focused and happy, never frightened or overwhelmed.

Kettlebridge

A warm, friendly British town: terraced houses, a brick-fronted school, green parks and local shops. Never dark, sci-fi or dystopian.

Style

Clean lines and solid colour fills with soft, hand-drawn textures, so everything feels approachable and tactile. Screens and AI interfaces inside the story are drawn as friendly, clear graphics that fit the storybook aesthetic.

Press & social image

A 1200x628 branded banner, sized for press releases, Open Graph cards and social posts. This is the recommended primary image for the flagship press release.

Safety Spotters press banner: free online-safety resources for ages 5 to 14, no real AI, no data collected

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